添加到自建菜单下
using UnityEditor;
using UnityEngine;public class MenuItemTest
{[MenuItem("Tools/test")]static void Test(){Debug.Log("test");}
}添加到已有菜单下,并设置优先级
默认优先级为1000,一般为菜单最底一项
…
首先必须知道u8,s8等数据类型的定义:
typedef signed char s8;
typedef unsigned char u8; typedef signed short s16;
typedef unsigned short u16; typedef signed int s32;
typedef unsigned int u32; typedef signed long long s64;
typedef unsign…
首先必须知道u8,s8等数据类型的定义:
typedef signed char s8;
typedef unsigned char u8; typedef signed short s16;
typedef unsigned short u16; typedef signed int s32;
typedef unsigned int u32; typedef signed long long s64;
typedef unsign…
C 语言printf打印各种数据类型的方法(u8/s8/u16/s16.../u64/doub C 语言printf打印各种数据类型的方法(u8/s8/u16/s16.../u64/double/float)(转) 首先必须知道u8,s8等数据类型的定义: typedef signed char s8; typedef unsigned char u8; typedef signed short s16;…
MAE 代码实战详解 if__name__"__main__"model.forwardmodel.forward.encordermodel.forward.decordermodel.forward.loss大小排序索引-有点神奇torch.gather if__name__“main”
MAE 模型选择
def mae_vit_base_patch16_dec512d8b(**kwargs):model MaskedAutoenco…