添加到自建菜单下
using UnityEditor;
using UnityEngine;public class MenuItemTest
{[MenuItem("Tools/test")]static void Test(){Debug.Log("test");}
}添加到已有菜单下,并设置优先级
默认优先级为1000,一般为菜单最底一项
…
首先必须知道u8,s8等数据类型的定义:
typedef signed char s8;
typedef unsigned char u8; typedef signed short s16;
typedef unsigned short u16; typedef signed int s32;
typedef unsigned int u32; typedef signed long long s64;
typedef unsign…
首先必须知道u8,s8等数据类型的定义:
typedef signed char s8;
typedef unsigned char u8; typedef signed short s16;
typedef unsigned short u16; typedef signed int s32;
typedef unsigned int u32; typedef signed long long s64;
typedef unsign…